#ifndef _CAMERA_H_
#define _CAMERA_H_
#include <glm\glm.hpp>

class Camera
{
public:
	Camera();
	void		init(float x, float y, float z);
	void		rotate();
	void		move();
	glm::vec3	getPosition();
	glm::vec3	getDirection();
	float		getYaw();
	float		getPitch();

private:
	float yawAngle;
	float pitchAngle;
	float x;
	float y;
	float z;
};

#endif